Construct Traits, Fire Absorption. While their Mythic passives are what makes them stand out from the rest of the shop, the Mythic items also feature beefy stats and great buffs. drd7/mnk5/brb5. Languages. But that's not accurate. Greater Vital Strike. Normal: Vital Strike only applies on the first attack of each of your turns. Said to possess immense power, it is believed to be able to destroy planets with ease and is deemed the sword equivalent to a nuclear weapon. Int. SPECIAL ABILITIES. As for the feats, while I admire the core approach you took, I would remove weapon focus, multiattack, awesome blow, blind-fight, improved overrun and possibly even ability focus and bull rush. hp 68 (1d8+6d8+2d8+24). Mythic Trial 8: Defeat Phomandala (Sorcerer (Wildblooded) 13 (Serpentine/Envenomed bloodline)/Archmage 7; 22 Dex, 12 Int, 22 Cha; Acrobatics +24, Escape Artist +22, Knowledge (Nature) +7, Stealth +27; remove Dodge and Vital Strike, add Combat Casting, Eldritch Heritage (Fey), Skill Focus (Knowledge (Nature)), Stealthy; remove entangle, hideous laughter, deep slumber, tree stride, add … Common. Assassin 2. Fort +7, Ref +11, Will +6; +1 vs. poison. Rogue 6. Languages Common. XP 4,800. Improved Vital Strike: Triple weapon damage. Half-orc cleric 1. Mythic and Legendary items were recently revealed via the League of Legends official twitter account.. Sacred Killer CR 8. Melee. Feats Combat Reflexes, Deflect Arrows, Dodge, Great Fortitude, Greater Vital Strike, Improved Vital Strike, Mobility, Quicken Spell-Like Ability (control water), Vital Strike Skills Acrobatics +15, Intimidate +16, Perception +23, Stealth +3, Survival +12, Swim +30 Improved Vital Strike (Combat) You can make a single attack that deals a large amount of damage. Prerequisites: Vital Strike, Improved Vital Strike, Greater Vital Strike, Mythic Vital Strike. Our five mythic feats will be Mythic Eldritch Heritage, Mythic Power Attack, Mythic Vital Strike, Mythic Improved Vital Strike, and Mythic Weapon Specialization. This one-eyed being is a strange mix of insects, fungi, and other living things shaped into a single winged entity. Edit. Str 24, Dex 20, Con–, Int 14, Wis 25, Cha 27. Base Atk +18; CMB +26; CMD 49. drd8/mnk5/brb6. SQ alternate form, mythic creation, mythic resilience. Class and Path Abilities. Classic editor History Comments Share. Bonus: The user gains a 50% chance to apply their Vital Strike damage on attacks of opportunity as well as on the first successful attack of each turn. Skills Intimidate +9, Perception +8. N Colossal Construct (Colossus, Mythic) 1. Improved Vital Strike (Combat, Mythic) You can deliver blows that shatter bone and liquefy internal organs. Vital Strike is per default an attack action (a standard action) -if so, are both weapons modified with the benefits of vital strike? Mythic Weapon Artifacts. Vital Strike (Mythic) You can strike your foes with incredible force. If you use a great sword with Greater Vital Strike, you multiply your Str damage by 8, not 4. Aura frightful presence (150 ft., DC 20), selective antimagic aura (20 ft.) Defense. Winter’s Strike. (It seems odd to suggest mythic vital strike and the vital strike chain when it is so easy to gain pounce as a champion (and you can move as a swift action with an attack anyways) but I'm almost certain it is correct, though probably better as a guardian fighting style.) It creates new permanent demiplanes or alters remote environments in pre-existing planes, seeds them with new life, then eventually abandons them. Vital strike lets you do your 4 swings worth of damage in one single swing, mythic vital strike multiplies all bonuses as well The plan is to use vital strike instead of full attack, you concentrate on single standard action attacks and do a full 4 times damage when you hit Vital - Improved Vital - Greater Vital - Mythic greater vital - devastating strike Power Attack - Mythiic Power Attack - Fighter Archetype Greater Power Attack. Level. Init. Devastating Strike allows me to add +2 damage to my Vital Strike per additional set of weapon damage that I deal, so +2 with Vital Strike or +4 with Improved Vital Strike. Alternate Form (Ex) As a full-round action, a flesh colossus can break apart into four composite creatures. Prerequisites: Improved Vital Strike CRB, 5th mythic tier. Vital Strike (Mythic) You can strike your foes with incredible force. Devastating Strike: This feat is severely limited by the +6 damage bonus cap. Improved Trip(M), Greater Trip, Hard Throw, Improved Natural Attack (Slam), Improved Vital Strike, Greater Vital Strike, Greater Bullrush, Toughness(M) Skills Acrobatics +36, Climb +33, Fly +36, Intimidate +53, Knowledge (History) +28, Perception +38, Sense Motive +38, Survival +38, Swim +53, Languages. barbarian 2. swift foot. Don't I wish. PDFs of All Paizo Materials Great thanks to Harmon's Guide to the Class Guides on the Paizo messageboards, Hallack's Pathfinder Handbook and Handy Links Index on Minmax Boards, Novawurmson's Optimization Guides Compendium on Giant in the Playground, and all the rest. barbarian 6. swift foot. AC 31, touch 7, flat-footed 30 (+1 Dex, +24 natural, -4 size) hp 199 (18d10+100) Fort +6, Ref +9, Will +10. In their place, I would go for improved lightning reflexes/iron will, sundering strike, maybe the vital strike and mythic vital strike … Still, +6 damage with no penalty is pretty great. My point with Mythic Vital Strike is that, due to poor wording, you multiply the damage due to Str by the number of weapon damage dice you roll. An elohim is a strange being obsessed with creating miniature worlds populated with creatures of its choosing. Grasping Strike. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike to multiply the number of dice you roll for damage, you also multiply your Strength bonus, weapon's enhancement bonus and other bonuses that would normally be multiplied on a critical hit by the same number. Assassins. Prerequisites: Improved Vital Strike, Mythic Vital Strike, Vital Strike, base attack bonus +11, 5th mythic tier. Feats CleaveM, Great Cleave, Greater Vital Strike, Improved CriticalM (slam), Improved Vital Strike, Power AttackM, Toughness, Vital Strike. Probably use mythic power attack and mythic vital strike as your two mythic feats. Rage Power. barbarian 4. swift foot . He uses Spring Attack, Lunge, and Improved Vital strike to make hit-and-run attacks. Prerequisite: Vital Strike. Special Attacks +1 on attack rolls against goblinoid and orc humanoids, acrobatic charge, precise strike +7, riposte, weapon training (axes +2, light blades +1) Tactics. Here are the key points. 1/day-greater death knell aura (DC 24), mythic circle of death (costs 1 mythic power, DC 24) STATISTICS. Vital Strike implicitly defines "weapon damage dice" as the die or dice that you roll for damage with a weapon. HP. Defense. 309 (23d10+183) Immune. Improved Vital Strike. Prerequisites: Vital Strike, base attack bonus +11. Greater Vital Strike: Quadruple weapon damage. SQ Immortality, Shape Change … Strength Score - 36 +13 mod without titans rage: +31/ 31/ 26/ 21/ 16, 3d6+73, 20 x3, With Titans Rage Mythic Vital strike, +31, 12d6+298, w/o crit, +free bulrush or trip on any vital strike. NE Medium humanoid (human, orc) Init +5; Senses darkvision 60 ft.; Perception +13. 5. Sneak attack isn’t multiplied, but everything else is. The legendary Yoshitsuna is one of the most powerful weapons to ever grace the multiverse. The following is a break down of the new options available to players; what’s good, what’s bad, and how things work. Cleave M , Great Cleave, Great Fortitude, Greater Sunder, Greater Vital Strike, Improved Critical (Flail), Improved Critical M (Heavy Ballista), Improved Sunder M , Improved Vital Strike, Power Attack, Toughness, Vital Strike M. Fort +9. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat. Benefit(s) : Whenever you use Vital Strike , Improved Vital Strike , or Greater Vital Strike , multiply all damage (even damage from sources that wouldn't normally be multiplied on a critical hit ) by the number of weapon damage dice you roll for that feat. YOSHITSUNA Edit. drd8/mnk5/brb6/fighter 1. Mythic Vital Strike will allow me to multiply all modifiers by the number of damage dice I deal with Vital Strike. If not for this limit, this feat would be the most important feat in the Vital Strike chain. Rage Power Progression. N Gargantuan construct (colossus, mythic) Init +5; Senses darkvision 60 ft., low-light vision, tremorsense 120 ft., x-ray vision; Perception +16. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. From Two-Handed Fighter, we get Shattering Strike, Overhand Chop, Weapon Training, and Greater Power Attack. AC 20, touch 16, flat-footed 14 (+4 armor, +5 Dex, +1 dodge). During Combat The duelist drinks his potion of invisibility, and gets into a tactical position. 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